She is able to cancel her, , and attacks into each other in any order she chooses, including reverse order, as long as the attack hasn't already been used in the chain. Striker's chain options are extremely unique compared to every other character in the game. Unique Mechanic: Free Chain & Muscle Shift Rebeat Whiff Advantages Cancelable Reversal on Contact: Striker is the only character in the game who can, on contact, cancel their invincible reversal into other MP moves outside of awakening, preventing characters from getting their most damaging punishes from baiting her DP and keeping herself safe.High Damage Potential: Her strong guard bar pressure naturally transitions into high damage upon guard break, which can make Striker very threatening once she begins her offense.Corner Carry: Striker's combos result in a lot of corner carry, able to easily go from corner to corner in a single combo. Mobility: Striker is naturally quite fast and has a plethora of advancing normals that make her hard to pin down and amazing at whiff punishing.Guard Bar Pressure: Striker's long blockstrings heavily damage the opponent's guard bar, with some strings depleting the opponent's guard altogether.It's plus if blocked below the waist and chains into j.A multiple times for strong overhead pressure, while also functioning as a safejump. Divekick: j.S is an excellent divekick.She can chain from heavier to lighter buttons and all her MP skills cancel into each other, giving her more freeform, unpredictable offense compared to other characters. Reverse Beat: Striker ignores the typical chaining structure of the game.Striker is best suited to players who love intense rushdown and high pressure. Thankfully, Striker's mobility is very high thanks to her fast run speed and advancing normals like 2B, and the threat she puts on the opponent at close range makes her very frightening once she's finally closed the gap. While certain characters may want to scrap it out up close, others will keep their distance and try to zone Striker out. Striker's main weakness is actually getting in against her opponents. Once she manages to get a combo, Striker's damage is very high and she has great corner carry, which makes her offense very rewarding overall. Striker's long blockstrings can force a guard break if the opponent is not careful, so knowing when and where to Guard Cancel is a must against her. Ending a blockstring with j.S allows Striker to reverse-beat out of it to continue the pressure, while One Inch Punch Guard All Startup 29 Recovery 13 Advantage +4 is both plus on block and a natural frametrap. Moves like 2A, 5S, and 4S hold her opponents in place while she slowly chips away at their guard. Once Striker closes the gap against her enemies, she can launch into lengthy blockstrings. Players familiar with similar mechanics in other fighting games may realize that this is an incredible advantage to have, as it makes Striker's blockstrings and combo game very strong overall. The only limitations on this is that Striker cannot chain into a normal that has already been used in the current sequence. This passive allows Striker to chain any of her normals together in any order instead of the usual ascending >. Much of Striker's gameplan is centered around her unique passive: Free Chain. In exchange for having zero long-range capability, Striker has arguably the best close-range scrapping capability in the game. Striker is a martial-artist rushdown character who specializes in getting close to her opponent and tearing them to shreds.
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